Designed for Standard 3+ (Ages 9-10+)

Turn Your Child's Favorite 3D Game into the Ultimate Coding Tool

Minecraft: Education Edition

Using Minecraft Education Edition, we guide students through a 3D immersive world using block-based coding, Redstone circuits, and automated mechanisms. We transform "players" into "creators" with solid logical thinking skills.

Age Group
Standard 3+ (Ages 9-10+)
Prerequisites
None
Tools
Minecraft Education Edition / MakeCode
Format
Physical Small Group Classes, Project-Based Learning (PBL)
Duration
45 Lessons Total (Three Stages)

Don't Ban It—Guide It! Turn Screen Time into Skill Time.

Just Playing?

Does your child spend hours mining and fighting monsters without knowing how to "create" complex structures or mechanisms?

Passive Consumption?

Are you worried they are just consuming entertainment without active thinking or problem-solving opportunities?

Our Solution

OrangeApple turns "Play" into "Learning." We leverage the game's unique Redstone and Command systems. Children actively learn coding logic because they want to build cooler traps, farms, and automated cities.

Just Playing?

Does your child spend hours mining and fighting monsters without knowing how to "create" complex structures or mechanisms?

Passive Consumption?

Are you worried they are just consuming entertainment without active thinking or problem-solving opportunities?

Don't Ban It—Guide It! Turn Screen Time into Skill Time.

Our Solution

OrangeApple turns "Play" into "Learning." We leverage the game's unique Redstone and Command systems. Children actively learn coding logic because they want to build cooler traps, farms, and automated cities.

Bridging Gaming & Education: 4 Core Skills Your Child Will Master

Solid Coding Logic

Master core concepts like Loops, Conditionals, and Variables. Example: Using a loop command to make the Agent robot build a spiral staircase instantly.

Redstone & Logic Gates

Master Minecraft's Redstone system. Learn real-world Logic Gates and signal transmission principles to build automatic doors, traps, and complex calculators.

Game Design Thinking

Design levels from scratch. Learn to set up Scoreboards, Timers, and NPC dialogues to create interactive games with rules and objectives.

Spatial Thinking & Algorithms

Train powerful spatial awareness using 3D coordinates (X, Y, Z). Learn to use Algorithms to plan large-scale construction instead of placing blocks one by one.

Systematic Learning Path

From Novice to Map Developer

The curriculum consists of 3 Levels, 15 lessons each.

Systematic Learning Path

From Novice to Map Developer

The curriculum consists of 3 Levels, 15 lessons each.

Level 1
15 Lessons

Foundations-Logic & Redstone Basics

Master MakeCode interface, Sequences, Loops, and Basic Redstone.

Level 1
15 Lessons

Foundations

Logic & Redstone Basics

Master MakeCode interface, Sequences, Loops, and Basic Redstone.

Spiral Staircase

Use loops to make the Agent build structures automatically.

Auto Watermelon Farm

Combine sensors and pistons for automation.

TNT Cannon

Learn Redstone repeater delays for projectile physics.

Password Door

Apply "Logic Gates" to create secure entrances.

Level 2
15 Lessons

Advanced-Game Design & Commands

Master Command Blocks, Functions, Arrays, and Scoring Systems.

Level 2
15 Lessons

Advanced

Game Design & Commands

Master Command Blocks, Functions, Arrays, and Scoring Systems.

Rock-Paper-Scissors Machine

Use Randomness and Conditionals.

Superman Tunnel

Use Functions to package complex commands.

Puzzle Room

Design escape room mechanics using commands.

Timed Parkour

Create a multiplayer competitive map with timers.

Level 3
15 Lessons

Comprehensive-Large Scale Projects

Integrate coding, circuits, and game design to build three major themed worlds.

Level 3
15 Lessons

Comprehensive

Large Scale Projects

Integrate coding, circuits, and game design to build three major themed worlds.

Theme 1: Shopping Street

Vending machines, NPCs, dynamic stalls.

Theme 2: Sports Day

Archery scoring system, obstacle courses.

Theme 3: Monopoly

Large map planning, Chance cards, Item shops.

Next Step

Elite Course

Next Step

Elite Course

After completing this course, students have a solid logical foundation to transition seamlessly into ourScratch Elite Courseto further strengthen computational thinking and algorithmic concepts, laying the perfect groundwork for future coding.

Witness the Change: From "Gamer" to "Game Maker"

Mu-wei's Dad

For kids today, I feel an interface like Minecraft is incredibly motivating for their learning. At the very least, they get to see an Agent running around—it's hilarious, and they can customize it to look however they want.

Student Story 1 Quote

Mu-wei - Standard 4

Some classmates would say, 'Minecraft is just for playing, why take a class for it?' But others say, 'You need classes for Minecraft, otherwise you won't know how to do anything!' You can actually program the Agent to build houses for you. For things that would normally take a ton of time, you can just use an infinite loop to build them!

Student Story 1 Quote

FAQ

Do I need to purchase a Minecraft account?
A: No! We use Minecraft Education Edition. Student accounts are provided for free during class.
My child has no basics and their English isn't great. Can they keep up?
A: No problem! The Beginner Level is designed for zero-basis students. We use a visual interface (MakeCode) with blocks. The teacher explains keywords (like Loop, If, Agent), making it a great way to learn coding English naturally.
How is this different from Scratch?
A: Minecraft focuses on Interest & Spatial Thinking, using the love for 3D games as motivation. Scratch focuses on 2D Logic & Multimedia. We recommend Minecraft for younger kids or gamers to build confidence before moving to Scratch.
Why do we use the "Education Edition" instead of the home version?
A: The Education Edition is a professional version designed by Microsoft specifically for teaching. Its most distinctive feature is the built-in "Agent".
Through this course, children learn to write commands using MakeCode to direct the Agent to automate construction or execute complex tasks—a core learning experience that the home version cannot provide.
Furthermore, the Education Edition offers a cleaner and safer learning environment.
This ensures that children remain focused on "programming logic" and "computational thinking" rather than simple gaming entertainment, making it the ideal digital laboratory for learning to code.

Don't Let Screens Limit Your Child's Creativity.

Book a free trial now and let your child experience the power of coding by building their own Minecraft world!

Don't Let Screens Limit Your Child's Creativity.

Book a free trial now and let your child experience the power of coding by building their own Minecraft world!